Thursday, February 16, 2:30-3:45 pm
Diffenbaugh 432 [map]
3D Technologies Transcending Space and Time: A Reciprocal Influence?
Since David Brewster’s 19th century stereoscope, the drive toward perfecting three-dimensional capture has paralleled the drive to recreate in minute detail the intricacies of environments not previously accessed. We can mark the impact of 3D technologies on humanistic environments in myriad ways, by observing the merging of virtual and material in the service of art and architecture, and by attending to the shifts in how we — as historians and scientists — understand or gauge human-object interactions. On the one hand, digital technologies can empower users to represent any known or imagined physical object or environment virtually and on any scale, from DNA strands to distant galaxies. The human visitor to the virtual environment can engage and interact with virtual objects to learn and innovate, and as access to 3D technologies rapidly increases, so will their impact on the humanities in the academy.
But can 3D reveal the ways in which the humanities have had “[similar] impact on the digital environment” (Drucker, “Humanistic Theory and Digital Scholarship” 85)? Digital Scholars is pleased to welcome Ken Baldauf, Director of FSU’s Program in Interdisciplinary Computing (PIC), to lead us in a demonstration of 3D modeling software and a consideration of this question. Through a variety of digital fabrication technologies including Printing (“additive”) and Laser Cutting (“subtractive”), digitized objects can be manufactured and brought from the virtual into physical existence. Conversely, digitally scanned artifacts can be redistributed through a virtual network, and tweaked and reproduced until perfected. How do these virtual possibilities and creative behaviors reflect a particular kind of mimesis, and how much do our expectations of the nature and exactitude of their copies originate in extant beliefs about art, material, and/or human?
Participants are invited to read, view, and browse the following in advance of our meeting:
Humanities and the Digital Environment
- Drucker, Johanna. “Humanistic Theory and Digital Scholarship.” Debates in the Digital Humanities, ed. Matthew K. Gold. U Minnesota P, 2012.
- Tilt Brush: Painting from a new perspective
- This is Life – Lifeliqe
- Davis, Jade E. “Exploring Virtual Reality in Education” DML Central (March 17, 2016)
- Unimersiv. “How Virtual Reality is Being Used in Museums (May 6, 2016)
3D Printing and Scanning
- FSU PIC’s Overview of 3D Printing Technologies – watching the first 3 videos should suffice (~25 minutes)
- Clough, G. Wayne. “How Will 3-D Printing Change the Smithsonian?” Smithsonian Magazine (Feb 2014)
- Smithsonian X 3D – Overview
- Knowlson, Amelia. “Envisioning the future of 3D scanning and 3D printing in museums.” aniwaa.com (April 2016)
- Delaney, Melissa. “Making Makerspaces Work on Campus” EdTech (Feb. 11, 2015)
- Raths, David. “How to Launch a Campus Innovation Center” CampusTechnology.com (Feb. 17, 2016)
All are welcome! We hope you can join us,